Thursday

24 July 2025 Vol 025 Issue 07

Of Hexes and Hex Grids: What Curio Obscura and Gaming Graduate Share Beneath the Surface

There are games that teach. There are systems that enchant. And then there are worlds—built, maintained, and critiqued across dimensions…
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There are games that teach. There are systems that enchant. And then there are worlds—built, maintained, and critiqued across dimensions by those who ask why this mechanic? with the same fervor others ask why this spell?

At the intersecting ley lines of game design and magical theory stand two companion towers: Curio Obscura, where we catalog the arcane and strange, and Gaming Graduate, where systems are studied, dissected, and occasionally applauded for their cruelty.

One dreams in artifacts. The other dreams in algorithms. Together, they form a fellowship of play, power, and perilous analysis.


What Is Gaming Graduate?

Gaming Graduate is your sardonic professor of interactive design. It offers:

  • Deep analysis of tactical RPGs, deckbuilders, and emergent sim-worlds
  • Systems criticism with literary flair and mechanical literacy
  • Reviews that teach, essays that question, and breakdowns that elevate the medium

It’s where you go when you’re tired of reviews that say “looks great, plays fine” and crave something more nuanced—something written by someone who knows what ludonarrative dissonance actually means but doesn’t feel the need to use it in every sentence.


What We Share

Curio Obscura and Gaming Graduate are strange siblings. We may differ in tone—whimsical mysticism versus rigorous design theory—but we share a core set of principles:

Shared PrincipleCurio ObscuraGaming Graduate
Lore literacyFolklore, magic systems, in-world logicNarrative theory, story-mechanic bonds
Worldbuilding focusFictional artifacts and ritualsPlayable structures and encounter design
Obsession with formPrint, zines, tactile relicsUI/UX, mechanical friction, progression curves
Love for systemsMagical taxonomiesGame engines and resource economies
Dry wit, damp weatherFoxes and eldritch editorsProfessors and broken tutorial loops

Why You Might Cross the Bridge

If you enjoy Curio Obscura’s:

  • Lore reviews of spellbooks and occult kits
  • Fictionalized field notes from Sable Society members
  • Magic system theory and in-world ritual analysis

…you’ll likely appreciate Gaming Graduate’s:

  • Design dissections of titles like Into the Breach and Tactics Ogre
  • Essays like “Emergent Failure and the Dungeonmaster’s Lie”
  • Class and job system breakdowns that don’t assume you just want to play the rogue again

When Mechanics Become Magic

Many of our readers are worldbuilders, GMs, solo players, or writers of mythic fiction. But increasingly, they’re also:

  • Game designers looking for narrative rituals
  • Teachers using roleplay to model ideas
  • Players who want to understand why they enjoy a certain feedback loop

Gaming Graduate offers frameworks for these inquiries—tools to diagnose the pleasure and pressure of play in ways that Curio Obscura has always quietly championed through magical metaphor.


Sample Portal Pairings

Curio Obscura PostGaming Graduate Counterpart
Field Report: This Dice Set Is CursedHow Randomness Actually Feels (and When It Shouldn’t)
A Guide to Books That Don’t ExistNarrative Scaffolding in Systems-First Design
The Civic Report: Goose Mayor IncidentDesigning for Chaos: When Rules Collapse
Grimoire Review: Everyday Spells DeckCard-Based Clarity: On Tactical Tempo in Deckbuilders

These aren’t just echoes. They’re alternate views of the same puzzle. One shaped in vellum, the other in code.


Closing the Codex

Curio Obscura documents the weird. Gaming Graduate explains the weird. Both believe there’s more to magic, and mechanics, than surface charm.

If you’ve ever built a campaign around the inventory menu from Darkest Dungeon, or if you’ve ever named your spellbook and given it feelings, you already belong to both worlds.

📚 Continue your descent into obscure artifacts here
🎮 Cross the threshold into design mastery at Gaming Graduate

Some of us draw sigils. Some of us draw flowcharts. And some of us—quietly, always—do both.

InkGauge

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